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In this section we introduce some basic terms to characterize
presentation systems.
- presentation system
- refers to the class of computer
systems which are designed for the purpose of presenting information
to users. Essentially, presentation systems perform information
transformation processes. Depending on the nature and complexity of
the transformation, one may further introduce the intuitively
motivated distinction between systems for the mere display of
presentations, and systems performing presentation
generation. Our focus is on generative systems, i.e., systems whose
behavior cannot be described by a simple one-to-one mapping of input
units to media objects which will be displayed to the user.
- presentation goals
- which have to be achieved by the system,
possibly accompanied by a set of presentation commands or
presentation constraints (such as ``the presentation must not
exceed one page'') affecting the presentation
process, constitute the primary input to a generative presentation system.
Both goals and commands are assumed to be formulated outside the
presentation system, i.e., by the user, or by an external system, or
by a superordinate component in case the presentation system is a part
of a larger system.
Goals and commands include a high level reference to collections of
data together with the purpose (or the intention) for communicating
information.
- application data/knowledge
- provides the semantic grounding
of each presentation which may be generated by a system. As with
presentation goals and commands, it is assumed that application
data/knowledge is part of the input to a presentation system
(see also the right most column of Fig. 2). In other
words, there must be an external source (e.g., an application system
or a database) that makes available to the presentation system the
application data necessary for achieving posted goals.
- multimedia presentation system
- is a presentation system
that employs multiple media to present information to the user. Again,
the focus of the reference model is on generative systems, i.e.,
systems which transform given presentation goals as triggering inputs
into multimedia presentations as output.
- intelligent multimedia presentation systems
- are
essentially knowledge-based systems, i.e., systems
with the distinguishing characteristics that there is a clear separation
of a declarative knowledge representation -
usually called knowledge base- and application
targeted computation processes which
exploit the knowledge base. In case of an IMMPS the knowledge will be
exploited in order to draw appropriate design decisions.
There are a few further terms which will be used to characterize the
internal processes which a presentation system may perform.
- content selection
- refers to the process of selecting some
content (i.e., application data/knowledge) in order to satisfy
presentation goals. Content selection may also be regarded as a filtering
process.
- media/modality allocation
- refers to the process of
deciding which presentation medium/modality or media/modalities
combination to choose for achieving a certain presentation goal
together with selected content. On can further distinguish between
mapping types of data or content onto types of media/modalities (e.g.,
database entries onto tables versus maps) versus matching properties
of information (e.g. quantitative versus qualitative, fixed versus
varying) with properties of media/modalities (e.g., persistent or not;
static versus dynamic, 2D vs. 3D, having a geospatial dimension).
- media/modality-specific encoding
- refers to the process of
generating media objects conveying a certain message in a certain
media/modalities combination. For example, a presentation system may
comprise dedicated generation modules for encoding relational data sets
either by formatted tables, charts, or pure text.




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Thomas Rist
Last update: Sun Jan 19 00:29:35 MET 1997
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