Intelligent dialogue control and expressive speech synthesis for computer games

This project addresses novel interaction paradigms and technologies for enhancing the flexibility of interaction and dialogue management in computer games. This will enable computer-driven game characters to lead more intelligent and versatile dialogues than is possible with current games technology.

Research is targeted towards the following innovations.

Intelligent dialogue control by means of methods from artificial intelligence

Modelling emotions and personality on the basis of socio-psychological models

Speech synthesis with reliable quality

Expressive speech synthesis

Funded by:Other (IBB Berlin)
Project Manager:Marc Schröder (Marc.Schroeder@dfki.de)
Contact:Patrick Gebhard (Patrick.Gebhard@dfki.de)
Duration: 01.02.2007 - 30.11.2007