DFKI-LT - IDEAS4Games: Building Expressive Virtual Characters for Computer Games
IDEAS4Games: Building Expressive Virtual Characters for Computer Games
4 Proceedings of the 8th International Conference on Intelligent Virtual Agents volume 5208,
Lecture Notes in Artificial Intelligence,
In this paper we present two virtual characters in an interactive poker game using RFID-tagged poker cards for the interaction. To support the game creation process, we have combined models, methods, and technology that are currently investigated in the ECA research field in a unique way. A powerful and easy-to-use multimodal dialog authoring tool is used for the modeling of game content and interaction. The poker characters rely on a sophisticated model of affect and a state-of-the art speech synthesizer. During the game, the characters show a consistent expressive behavior that reflects the individually simulated affect in speech and animations. As a result, users are provided with an engaging interactive poker experience.
Files: BibTeX, 978-3-540-85483-8_43, CEndres_11.pdf