DFKI-LT - Talking NPCs in a Virtual Game World
Talking NPCs in a Virtual Game World
5 Proceedings of the ACL 2010 System Demonstrations, Uppsala, Sweden, Association for Computational Linguistics, 7/2010
This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands between non-player characters (NPCs) and users in such an online virtual world, the system realizes a flexible and hybrid approach combining knowledge-intensive domain-specific question answering, task-specific and domain-specific dialog with robust chatbot-like chitchat.
Files: BibTeX, P10-4007.pdf, P10-4007.pdf