@proceedings{pub4049,
abstract = {With the shift from highly clocked, single thread processors to chips that have dozens or even hundreds of smaller processors, we are witnessing a fundamental change in the computing hardware we use. This paper describes an approach to use modern many-core-hardware to apply real time ray tracing to Virtual Reality environments. We show that current hardware can speed up real time ray tracing to interactive frame rates that make ray tracing interesting for the integration into existing industrial Virtual Reality systems. },
month = {10},
year = {2008},
title = {Real Time Ray Tracing on Many-Core-Hardware. Intuition International Conference (INTUITION-2008), Virtual Reality in Industry and Society: From Research to Application, 5th, October 6-8, Turin, Italy},
note = {Proceedings nur auf CD erhältlich},
editor = {Iliyan Georgiev and Dmitri Rubinstein and Hilko Hoffmann and Philipp Slusallek},
address = {ICCS-NTUA
9, Iroon. Polytechniou Str.,
GR-157 73 Zografou - HELLAS},
publisher = {Selbstverlag},
keywords = {Real Time Ray Tracing, Rendering, Visual Realism, Virtual Reality Systems},
organization = {INTUITION Network of Excellence},
url = {http://www.dfki.de/web/forschung/asr/publikationen/renameFileForDownload?filename=Real Time Raytracing in VR systems.pdf&file_id=uploads_168}
}