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Agenten und Simulierte Realität
@inproceedings{pub6678,
    abstract = {We propose a new, completely iterative traversal algorithm for ray
tracing bounding volume hierarchies that is based on storing a parent
pointer with each node, and on using simple state logic to infer
which node to traverse next. Though our traversal algorithm does
re-visit internal nodes, it intersects each visited node only once, and
in general performs exactly the same ray-box tests and ray-primitive
intersection tests—and in exactly the same order—as a traditional
stack-based variant. The proposed algorithm can be used for computer
architectures that need to minimize the use of local memory
for processing rays or those that need to minimize the data transport
such as distributed multi-CPU architectures.},
    year = {2011},
    title = {Ecient Stack-less BVH Traversal for Ray Tracing},
    booktitle = {27th Spring Conference on Computer Graphics (SCCG 2011). Spring Conference on Computer Graphics (SCCG-2011), 27th, April 28-30, Budmerice Castle, Slovakia},
    editor = {Galbov Mlyn},
    publisher = {ACM Publishing House},
    author = {Philipp Slusallek and Michal Hapala and Tomás Davidovic and Ingo Wald and Vlastimil Havran}
}