Multi-touch is Dead, Long live Multi-Touch
Johannes Schöning; Antonio Krüger; Patrick Olivier (Hrsg.)
ACM International Conference on Human Factors in Computing Systems (CHI-2009), Workshop on Multi-touch and Surface Computing, April 4 - March 9, Boston, MA, USA, ACM Press, New York, NY, USA, 2009.
Interest in multi-touch interaction with large and small displays surfaces has seen a recent explosion. We describe key moments in multi-touch's latest history and rank multi-touch in Gartner's five-phase hype cycle. We also (re)highlight the issues that designers have to take into account when designing multi-touch applications on multi-touch sensitive surfaces to address the ensuing period of disillusionment. At this peak in the hype, many well-known concepts of multi- touch and bimanual interaction were ignored and we describe these low points for interaction design. Bill Buxton's multi-touch webpage provides a list of these "traps" of which people who are starting out with multi- touch interaction should be aware. Based on Buxton's framework, we draw conclusions about how researchers should assess and be inspired to develop the next generation of multi-touch applications.