Multi-Touch is Dead, Long live multi-touch
Johannes Schöning; Antonio Krüger; Patrick Olivier
In: CHI 2009: Workshop on Multitouch and Surface Computing. ACM International Conference on Human Factors in Computing Systems (CHI-2009), April 4-9, Boston, MA, USA, Pages 7-11, ACM, 2009.
nterest in multi-touch interaction with large and small displays surfaces has seen a recent explosion. We describe key moments in multi-touchs latest history and rank multi-touch in Gartners five-phase hype cycle. We also (re)highlight the issues that designers have to take into account when designing multi-touch applications on multi-touch sensitive surfaces to address the ensuing period of disillusionment. At this peak in the hype, many well-known concepts of multi- touch and bimanual interaction were ignored and we describe these low points for interaction design. Bill Buxtons multi-touch webpage provides a list of these traps'' of which people who are starting out with multi- touch interaction should be aware. Based on Buxtons framework, we draw conclusions about how researchers should assess and be inspired to develop the next generation of multi-touch applications.