Projects

current

  • CyProS (Cyber-Physical Production Systems - Increasing Productivity and Flexibility for Small and Medium-sized Businesses by Interconnecting Intelligent Systems in Factories)
  • eFahrung (Fleet-based sharing: Sharing of electric vehicles in company fleets)
  • GET HOME SAFE (GET HOME SAFE)
  • IRL (Innovative Retail Laboratory)
  • LeVer (Interactive e-learning platform for seniors)
  • METALOGUE (Multiperspective Multimodal Dialogue: dialogue system with metacognitive abilities)
  • MOBIA (Mobil bis ins hohe Alter)
  • MultiRep (MultiRep - Multi-channel description language and system optimization)
  • PeerEnergyCloud (Cloud Enabled Smart Energy Micro Grids)
  • PLUTO (Preservation and transfer of episodic knowledge in real work processes using mobille asstive technology )
  • SiAM (Situations-Adaptive Multimodale Interaktion für Innovative Mobilitätskonzepte der Zukunft)
  • SIforAge (Providing innovative solutions for an active and healthy ageing)
  • SINNODIUM (Software Innovations For the Digital Company)
  • SmartF-IT (Cyber-physical IT systems to master complexness of a new generation of multi-adaptive factories)
  • STREETLIFE ( Steering towards Green and Perceptive Mobility of the Future)
  • SUCH (Secure UCH)
  • T3D_DFG (Touching the 3rd Dimension )
  • TARDIS (TARDIS)
  • WIK (Wir im Kiez)

completed

  • ADiWa (Alliance Digital Product Flow)
  • AMI (Augmented Multi-party Interaction)
  • COLLATE 2 (COmputational Linguistics and LAnguage TEchnology for real-life applications 2)
  • COLLATE (Computational Linguistics and Language Technology for Real Life Applications )
  • COMIC ( COnversational Multimodal Interaction with Computers)
  • CONVIVIO (CONVIVIO)
  • DiLiA (The intelligent Library Assistant)
  • EMERGENT (Fundamentals of Emergent Software)
  • Förderprogramm THESEUS_CTC_IUI (Förderprogramm Theseus Core Technology Cluster)
  • Förderprogramm THESEUS_TEX_IUI (Förderprogramm Theseus TEXO Use Case)
  • GRAPPLE_WW (Generic Responsive Adaptive Personalized Learning Environment)
  • HALO_2 (Development of a "Digital Aristotle")
  • IDEAS4GAMES (Intelligent dialogue control and expressive speech synthesis for computer games)
  • IDEX (IDEX)
  • IKS (Interactive Knowledge Stack for small to medium CMS/KMS providers)
  • INSCAPE (Interactive Storytelling for Creative People)
  • IPPR_WW (Intrusion Detection Using Pattern and Plan Recognition)
  • NECA (A Net Environment for Embodied Emotional Conversational Agents )
  • NetShield (Prevention of DDoS Attacks)
  • PEACH (Personal Experience with Active Cultural Heritage)
  • RES-COM (Ressourcenschonung durch kontextaktivierte M2M-Kommunikation)
  • SAMT (Saarlaendisches Auskunftssystem fuer mobile Touristen)
  • SemProM (Semantic Product Memory)
  • SharedLife (Sharing of augmented, personal memories )
  • SmartKom (Multimodal Communication with a Life-like Character)
  • SmartSenior (SmartSenior)
  • SmartWeb (Mobile Broadband Access to the Semantic Web)
  • SoKNOS_WW (Service-orientierte ArchiteKturen zur Unterstützung von Netzwerken im Rahmen Oeffentlicher Sicherheit)
  • Specter (Context- and Affect-Aware Personal Assistance in Instrumented Environments)
  • SpeechEval (SpeechEval)
  • SWINNG (Process Innovation in the Software Industry)
  • Talk (Tools for Ambient Linguistic Knowledge)
  • UMTS-DoiT (UMTS Demonstrations- und Evaluationszentrum)
  • VALUE-IT (Adding Value to RTD: Accelerating Take-up of Semantic Technologies for the Enterprise)
  • VAM_AIC (Virtueller Arbeitsmarkt)
  • VC (Virtueller Konstruktionsassistent fuer die Autostadt)
  • Verbmobil (Translation of Spontaneous Speech)
  • VirtualHuman (Anthropomorphic Interaction Agents)
  • VOICE Award 2008 (VOICE Award)
  • Voice2Social (Voice2Social_WW)