Fabrizio Nunnari - Scientific Publications

[Nunnari et al., 2024] Nunnari, F., Avramidis, E., España-Bonet, C., González, M., Hennes, A., and Gebhard, P. (2024). Dgs-fabeln-1: A multi-angle parallel corpus of fairy tales between german sign language and german text. In Procedings of the Joint International Conference on Computational Linguistics, Language Resources and Evaluation (LREC-COLING 2024).
[Nunnari et al., 2023d] Nunnari, F., Nicora, M. L., Prajod, P., Beyrodt, S., Chehayeb, L., Andre, E., Gebhard, P., Malosio, M., and Tsovaltzi, D. (2023d). Understanding and mapping pleasure, arousal and dominance social signals to robot-avatar behavior. In 2023 11th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), pages 1--8. IEEE.
[Beyrodt et al., 2023] Beyrodt, S., Nicora, M. L., Nunnari, F., Chehayeb, L., Prajod, P., Schneeberger, T., André, E., Malosio, M., Gebhard, P., and Tsovaltzi, D. (2023). Socially interactive agents as cobot avatars: Developing a model to support flow experiences and weil-being in the workplace. In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, IVA '23, New York, NY, USA. Association for Computing Machinery.
[Alves da Silva et al., 2023] Alves da Silva, C., Hilpert, B., Bhuvaneshwara, C., Gebhard, P., Nunnari, F., and Tsovaltzi, D. (2023). Visual similarity for socially interactive agents that support self-awareness. In Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, IVA '23, New York, NY, USA. Association for Computing Machinery.
[Withanage Don et al., 2023] Withanage Don, D. S., Müller, P., Nunnari, F., André, E., and Gebhard, P. (2023). Renelib: Real-time neural listening behavior generation for socially interactive agents. In Proceedings of the 25th International Conference on Multimodal Interaction, ICMI '23, page 507–516, New York, NY, USA. Association for Computing Machinery.
[Nunnari et al., 2023e] Nunnari, F., Rios, A., Reichel, U., Bhuvaneshwara, C., Filntisis, P., Maragos, P., Burkhardt, F., Eyben, F., Schuller, B., and Ebling, S. (2023e). Multimodal Recognition of Valence, Arousal and Dominance via Late-Fusion of Text, Audio and Facial Expressions. In ESANN 2023 proceesdings, pages 571--576, Bruges (Belgium) and online. Ciaco - i6doc.com.
[Nunnari et al., 2023a] Nunnari, F., Ameli, M., and Mishra, S. (2023a). Automatic alignment between sign language videos and motion capture data: A motion energy-based approach. In 2023 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW), pages 1--5.
[Nunnari et al., 2023b] Nunnari, F., Avramidis, E., Yadav, V., Pagani, A., Hamidullah, Y., Mollanorozy, S., España-Bonet, C., Woop, E., and Gebhard, P. (2023b). Towards incorporating 3d space-awareness into an augmented reality sign language interpreter. In 2023 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW), pages 1--5.
[Nunnari et al., 2023c] Nunnari, F., Mishra, S., and Gebhard, P. (2023c). Augmenting glosses with geometrical inflection parameters for the animation of sign language avatars. In 2023 IEEE International Conference on Acoustics, Speech, and Signal Processing Workshops (ICASSPW), pages 1--5.
[Nicora et al., 2023] Nicora, M. L., Beyrodt, S., Tsovaltzi, D., Nunnari, F., Gebhard, P., and Malosio, M. (2023). Towards social embodied cobots: The integration of an industrial cobot with a social virtual agent.
[Gebhard et al., 2022] Gebhard, P., Tsovaltzi, D., Schneeberger, T., and Nunnari, F. (2022). Serious Games with SIAs, pages 527--546. Association for Computing Machinery, New York, NY, USA, 1 edition.
[Bernhard et al., 2022] Bernhard, L., Nunnari, F., Unger, A., Bauerdiek, J., Dold, C., Hauck, M., Stricker, A., Baur, T., Heimerl, A., André, E., Reinecker, M., España Bonet, C., Hamidullah, Y., Busemann, S., Gebhard, P., Jäger, C., Wecker, S., Kossel, Y., Müller, H., Waldow, K., Fuhrmann, A., Misiak, M., and Wallach, D. (2022). Towards automated sign language production: A pipeline for creating inclusive virtual humans. In Proceedings of the 15th International Conference on PErvasive Technologies Related to Assistive Environments, PETRA '22, pages 260--268, New York, NY, USA. Association for Computing Machinery.
[Nunnari, 2022] Nunnari, F. (2022). A software toolkit for pre-processing sign language video streams. In Seventh International Workshop on Sign Language Translation and Avatar Technology (SLTAT).
[Deshpande et al., 2022] Deshpande, N., Nunnari, F., and Avramidis, E. (2022). Fine-tuning of convolutional neural networks for the recognition of facial expressions in sign language video samples. In Seventh International Workshop on Sign Language Translation and Avatar Technology (SLTAT).
[Nunnari and Heloir, 2022] Nunnari, F. and Heloir, A. (2022). Rating vs. paired comparison for the judgment of dominance on first impressions. IEEE Transactions on Affective Computing, 13(1):367--378.
[Schneeberger et al., 2021] Schneeberger, T., Aly, F. A., Don, D. W., Gies, K., Zeimer, Z., Nunnari, F., and Gebhard, P. (2021). Influence of movement energy and affect priming on the perception of virtual characters extroversion and mood. In Companion Publication of the 2021 International Conference on Multimodal Interaction, ICMI '21 Companion, page 211–219, New York, NY, USA. Association for Computing Machinery.
[Nunnari et al., 2021d] Nunnari, F., Ezema, A., and Sonntag, D. (2021d). Crop it, but not too much: The effects of masking on the classification of melanoma images. In Edelkamp, S., Möller, R., and Rueckert, E., editors, KI 2021: Advances in Artificial Intelligence, pages 179--193, Cham. Springer International Publishing.
[Nicora et al., 2021] Nicora, M. L., André, E., Berkmans, D., Carissoli, C., D’Orazio, T., Fave, A. D., Gebhard, P., Marani, R., Mira, R. M., Negri, L., Nunnari, F., Fernandez, A. P., Scano, A., Reni, G., and Malosio, M. (2021). A human-driven control architecture for promoting good mental health in collaborative robot scenarios. In 30th IEEE International Conference on Robot Human Interactive Communication (RO-MAN), pages 285--291. IEEE.
[Nunnari et al., 2021b] Nunnari, F., Bauerdiek, J., Bernhard, L., España-Bonet, C., Jäger, C., Unger, A., Waldow, K., Wecker, S., André, E., Busemann, S., Dold, C., Fuhrmann, A., Gebhard, P., Hamidullah, Y., Hauck, M., Kossel, Y., Misiak, M., Wallach, D., and Stricker, A. (2021b). Avasag: A german sign language translation system for public services. In 1st International Workshop on Automatic Translation for Signed and Spoken Languages (AT4SSL). Association for Machine Translation in the Americas.
[Nunnari et al., 2021a] Nunnari, F., Alam, H. M. T., and Sonntag, D. (2021a). Anomaly detection for skin lesion images using replicator neural networks. In Holzinger, A., Kieseberg, P., Tjoa, A. M., and Weippl, E., editors, Machine Learning and Knowledge Extraction, pages 225--240, Cham. Springer International Publishing.
[Nunnari et al., 2021f] Nunnari, F., Kadir, M. A., and Sonntag, D. (2021f). On the overlap between grad-cam saliency maps and explainable visual features in skin cancer images. In Holzinger, A., Kieseberg, P., Tjoa, A. M., and Weippl, E., editors, Machine Learning and Knowledge Extraction, pages 241--253, Cham. Springer International Publishing.
[Nunnari et al., 2021c] Nunnari, F., España Bonet, C., and Avramidis, E. (2021c). A Data Augmentation Approach for Sign-Language-To-Text Translation In-The-Wild. In Gromann, D., Sérasset, G., Declerck, T., McCrae, J. P., Gracia, J., Bosque-Gil, J., Bobillo, F., and Heinisch, B., editors, 3rd Conference on Language, Data and Knowledge (LDK 2021), volume 93 of Open Access Series in Informatics (OASIcs), pages 36:1--36:8, Dagstuhl, Germany. Schloss Dagstuhl -- Leibniz-Zentrum für Informatik.
[Nunnari and Sonntag, 2021] Nunnari, F. and Sonntag, D. (2021). A software toolbox for deploying deep learning decision support systems with xai capabilities. In Companion of the 2021 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, EICS '21, page 44–49, New York, NY, USA. Association for Computing Machinery.
[Somfai et al., 2021] Somfai, E., Baffy, B., Fenech, K., Guo, C., Hosszú, R., Korózs, D., Nunnari, F., Pólik, M., Sonntag, D., Ulbert, A., and Lőrincz, A. (2021). Minimizing false negative rate in melanoma detection and providing insight into the causes of classification.
[Nguyen et al., 2021] Nguyen, H. M. D., Nguyen, D. M., Vu, H., Nguyen, B. T., Nunnari, F., and Sonntag, D. (2021). An attention mechanism using multiple knowledge sources for covid-19 detection from ct images. In The Thirty-Fifth AAAI Conference on Artificial Intelligence (AAAI-21). AAAI Conference on Artificial Intelligence (AAAI-2021), Workshop: Trustworthy AI for Healthcare, February 8-9, Canada. AAAI.
[Nunnari et al., 2021e] Nunnari, F., Ezema, A., and Sonntag, D. (2021e). The effects of masking in melanoma image classification with cnns towards international standards for image preprocessing. In Ye, J., O'Grady, M. J., Civitarese, G., and Yordanova, K., editors, Wireless Mobile Communication and Healthcare, pages 257--273, Cham. Springer International Publishing.
[Nguyen et al., 2020] Nguyen, H. M. D., Ezema, A., Nunnari, F., and Sonntag, D. (2020). A visually explainable learning system for skin lesion detection using multiscale input with attention u-net. In 43rd German Conference on Artificial Intelligence (KI-2020), volume 12325 of Lecture Notes in Computer Science, LNCS, pages 313--319. Springer.
[Kalimuthu et al., 2020] Kalimuthu, M., Nunnari, F., and Sonntag, D. (2020). A competitive deep neural network approach for the imageclefmed caption 2020 task. In Working Notes of CLEF 2020 - Conference and Labs of the Evaluation Forum.
[Nunnari et al., 2020] Nunnari, F., Bhuvaneshwara, C., Ezema, A. O., and Sonntag, D. (2020). A study on the fusion of pixels and patient metadata in cnn-based classification of skin lesion images. In Holzinger, A., Kieseberg, P., Tjoa, A. M., and Weippl, E., editors, Machine Learning and Knowledge Extraction, pages 191--208, Cham. Springer International Publishing.
[Sonntag et al., 2020] Sonntag, D., Nunnari, F., and Profitlich, H.-J. (2020). The skincare project, an interactive deep learning system for differential diagnosis of malignant skin lesions. technical report.
[Nunnari et al., 2019] Nunnari, F., Magliaro, S., D'Errico, G., De Luca, V., Barba, M. C., and De Paolis, L. T. (2019). Designing and assessing interactive virtual characters for children affected by adhd. In Bourdot, P., Interrante, V., Nedel, L., Magnenat-Thalmann, N., and Zachmann, G., editors, Virtual Reality and Augmented Reality, pages 285--290, Cham. Springer International Publishing.
[Malik et al., 2019] Malik, J., Elhayek, A., Nunnari, F., and Stricker, D. (2019). Simple and effective deep hand shape and pose regression from a single depth image. Computers & Graphics, 85:85--91.
[Nunnari and Sonntag, 2019] Nunnari, F. and Sonntag, D. (2019). A cnn toolbox for skin cancer classification. Technical report. https://arxiv.org/abs/1908.08187.
[Barba et al., 2019] Barba, M. C., Covino, A., De Luca, V., De Paolis, L. T., D'Errico, G., Di Bitonto, P., Di Gestore, S., Magliaro, S., Nunnari, F., Paladini, G. I., Potenza, A., and Schena, A. (2019). Bravo: A gaming environment for the treatment of adhd. In De Paolis, L. T. and Bourdot, P., editors, Augmented Reality, Virtual Reality, and Computer Graphics, pages 394--407, Cham. Springer International Publishing.
[Covre et al., 2019] Covre, N., Nunnari, F., Fornaser, A., and De Cecco, M. (2019). Generation of action recognition training data through rotoscoping and augmentation of synthetic animations. In De Paolis, L. T. and Bourdot, P., editors, Augmented Reality, Virtual Reality, and Computer Graphics, pages 23--42, Cham. Springer International Publishing.
[Heloir et al., 2019] Heloir, A., Nunnari, F., and Bachynskyi, M. (2019). The handbook of multimodal-multisensor interfaces. chapter Ergonomics for the Design of Multimodal Interfaces, pages 263--304. Association for Computing Machinery and Morgan & Claypool, New York, NY, USA.
[Nunnari and Heloir, 2019] Nunnari, F. and Heloir, A. (2019). Yet another low-level agent handler. Computer Animation and Virtual Worlds, 30(3-4):e1891. e1891 cav.1891.
[Hirsch et al., 2018] Hirsch, A., Nunnari, F., and Heloir, A. (2018). A software for identifying the facial features driving the perception of personality traits. In Proceedings of the 4th Workshop on Virtual Social Interaction.
[Malik et al., 2018] Malik, J., Elhayek, A., Nunnari, F., Varanasi, K., Tamaddon, K., Heloir, A., and Stricker, D. (2018). Deephps: End-to-end estimation of 3d hand pose and shape by learning from synthetic depth. In 2018 International Conference on 3D Vision (3DV), pages 110--119. IEEE.
[Nunnari and Heloir, 2018] Nunnari, F. and Heloir, A. (2018). Write-once, transpile-everywhere: Re-using motion controllers of virtual humans across multiple game engines. In De Paolis, L. T. and Bourdot, P., editors, Augmented Reality, Virtual Reality, and Computer Graphics, pages 435--446, Cham. Springer International Publishing.
[Nunnari et al., 2018] Nunnari, F., Filhol, M., and Heloir, A. (2018). Animating azee descriptions using off-the-shelf IK solvers. In Proceedings of the 8th LREC Workshop on the Representation and Processing of Sign Languages, pages 155--162.
[Frädrich et al., 2018] Frädrich, L., Nunnari, F., Staudte, M., and Heloir, A. (2018). (simulated) listener gaze in real-time spoken interaction. Computer Animation and Virtual Worlds, 29(3-4):e1831.
[Tilmanne et al., 2018] Tilmanne, J., d'Alessandro, N., Barborka, P., Bayansar, F., Bernardo, F., Fiebrink, R., Heloir, A., Hemery, E., Laraba, S., Moinet, A., Nunnari, F., Ravet, T., Reboursière, L., Sarasua, A., Tits, M., Tits, N., and Zajéga, F. (2018). Prototyping a new audio-visual instrument based on extraction of high-level features on full-body motion. In Proceedings of eNTERFACE 2015 Workshop on Intelligent Interfaces, pages 7--43.
[Nunnari and Heloir, 2017b] Nunnari, F. and Heloir, A. (2017b). Generation of virtual characters from personality traits. In Proceedings of the 17th International Conference on Intelligent Virtual Agents, IVA 2017, pages 301--314, Cham. Springer International Publishing.
[Frädrich et al., 2017] Frädrich, L., Nunnari, F., Staudte, M., and Heloir, A. (2017). Simulating listener gaze and evaluating its effect on human speakers. In Proceedings of the 17th International Conference on Intelligent Virtual Agents, IVA 2017, pages 156--159, Cham. Springer International Publishing.
[Nunnari and Heloir, 2017c] Nunnari, F. and Heloir, A. (2017c). Personality models to and from virtual characters. In Proceedings of the 3rd Workshop on Virtual Social Interaction, VSI '17.
[Nunnari and Heloir, 2017a] Nunnari, F. and Heloir, A. (2017a). Generating virtual characters from personality traits via reverse correlation and linear programming (extended abstract). In Proceedings of the Sixteenth International Conference on Autonomous Agents and Multiagent Systems, AAMAS '17, pages 1661--1663. International Foundation for Autonomous Agents and Multiagent Systems.
[Nunnari et al., 2016] Nunnari, F., Bachynskyi, M., and Heloir, A. (2016). Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction. In Proceedings of the 9th International Conference on Motion in Games, MIG '16, pages 155--160, New York, NY, USA. ACM.
[Heloir and Nunnari, 2016] Heloir, A. and Nunnari, F. (2016). Toward an intuitive sign language animation authoring system for the deaf. Universal Access in the Information Society, 15(4):513--523.
[Gena et al., 2016] Gena, C., De Carolis, B., Kuflik, T., and Nunnari, F. (2016). Advanced visual interfaces for cultural heritage. In Proceedings of the International Working Conference on Advanced Visual Interfaces, AVI '16, pages 360--362, New York, NY, USA. ACM.
[Gillies et al., 2016] Gillies, M., Fiebrink, R., Tanaka, A., Garcia, J., Bevilacqua, F., Heloir, A., Nunnari, F., Mackay, W., Amershi, S., Lee, B., d'Alessandro, N., Tilmanne, J., Kulesza, T., and Caramiaux, B. (2016). Human-centred machine learning. In Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA '16, pages 3558--3565, New York, NY, USA. ACM.
[Heloir et al., 2015] Heloir, A., Nunnari, F., Haudegond, S., Havrez, C., Lebrun, Y., and Kolski, C. (2015). ICTs for Improving Patients Rehabilitation Research Techniques: Second International Workshop, REHAB 2014, Oldenburg, Germany, May 20-23, 2014, Revised Selected Papers, chapter Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation, pages 196--209. Springer Berlin Heidelberg, Berlin, Heidelberg.
[Nunnari and Heloir, 2015a] Nunnari, F. and Heloir, A. (2015a). Deeva, a depot of evolving avatars. In Proceedings of Workshop and Poster Papers of the European Conference on Ambient Intelligence 2015. CEUR-WS.
[Nunnari and Heloir, 2015c] Nunnari, F. and Heloir, A. (2015c). Exploiting reverse correlation for the generation of virtual characters from personality traits. EAI Endorsed Transactions on Future Intelligent Educational Environments, 15(4).
[Nunnari and Heloir, 2015b] Nunnari, F. and Heloir, A. (2015b). Evaluation of a facial animation authoring pipeline seamlessly supporting performance capture and manual key-pose editing. EAI Endorsed Transactions on Creative Technologies, 15(3).
[Heloir and Nunnari, 2015] Heloir, A. and Nunnari, F. (2015). Exploring novel interaction methods for authoring sign language animations. In Proceedings of the Fourth International Symposium on Sign Language Translation and Avatar Technology (SLTAT).
[Heloir et al., 2014a] Heloir, A., Nunnari, F., Haudegond, S., Lebrun, Y., and Kolski, C. (2014a). Description of a self-adaptive architecture for upper-limb rehabilitation. In Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth '14, pages 317--320, ICST, Brussels, Belgium, Belgium. ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering).
[Heloir et al., 2014b] Heloir, A., Nunnari, F., and Kolski, C. (2014b). Adaptive hand-tracked system for 3d authoring. In Proceedings of the 26th Conference on L'Interaction Homme-Machine, IHM '14, pages 101--104, New York, NY, USA. ACM.
[Nunnari and Heloir, 2014a] Nunnari, F. and Heloir, A. (2014a). Mapping personality to the appearance of virtual characters using interactive genetic algorithms. In Bickmore, T., Marsella, S., and Sidner, C., editors, Intelligent Virtual Agents, volume 8637 of Lecture Notes in Computer Science, pages 316--319, Cham. Springer International Publishing.
[Nunnari and Heloir, 2014b] Nunnari, F. and Heloir, A. (2014b). A self adaptive architecture for hand-tracked 3d authoring interface. In AISB workshop on Machine Learning, Expressive Movement, Interaction Design, and Creative Applications.
[Heloir and Nunnari, 2013] Heloir, A. and Nunnari, F. (2013). Towards an intuitive sign language animation authoring environment. In Proceedings of the Third International Symposium on Sign Language Translation and Avatar Technology (SLTAT).
[Damiano et al., 2013b] Damiano, R., Lombardo, V., and Nunnari, F. (2013b). Virtual agents for the production of linear animations. Entertainment Computing, 4(3):187--194.
[Damiano et al., 2013a] Damiano, R., Gena, C., Lombardo, V., and Nunnari, F. (2013a). Leveraging web 3d guidance in cultural heritage fruition. In Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI, CHItaly '13, pages 1:1--1:10, New York, NY, USA. ACM.
[Damiano et al., 2012] Damiano, R., Lombardo, V., Gena, C., and Nunnari, F. (2012). Guidance for web 3d in cultural heritage dissemination. In Proceedings of the 17th International Conference on 3D Web Technology, Web3D '12, pages 186--186, New York, NY, USA. ACM.
[Lombardo et al., 2012] Lombardo, V., Nunnari, F., and Damiano, R. (2012). The animatricks system: Animating intelligent agents from high-level goal declarations. In Intelligent Technologies for Interactive Entertainment, pages 203--208, Berlin, Heidelberg. Springer Berlin Heidelberg.
[Damiano et al., 2011] Damiano, R., Gena, C., Lombardo, V., Nunnari, F., Crevola, A., and Suppini, A. (2011). 150 digit. integrating 3D visit and social functions into a web 3.0 learning-oriented approach. In Sixth International Conference on Broadband and Wireless Computing, Communication and Applications (BWCCA 2011). IEEE Computer Society.
[Lombardo et al., 2011b] Lombardo, V., Nunnari, F., Giannantonio, D. D., Landi, J., Armao, P., Confaloni, F., and May, S. (2011b). MESH - mise en scène helper. In Proceedings of the 2011 Joint Virtual Reality Conference, pages 27--32. VTT.
[Lombardo et al., 2011a] Lombardo, V., Battaglino, C., Damiano, R., and Nunnari, F. (2011a). An avatar-based interface for the italian sign language. In Proceedings of the 2011 International Conference on Complex, Intelligent, and Software Intensive Systems, CISIS '11, pages 589--594, Washington, DC, USA. IEEE Computer Society.
[Kersten et al., 2011] Kersten, S., Lombardo, V., Nunnari, F., and Valle, A. (2011). A binaural simulation of Varèse's Poème électronique. In Wilson, S., Cottle, D., and Collins, N., editors, The SuperCollider Book, chapter 19, pages 577--587. MIT Press, Cambridge, Massachusetts.
[Lombardo et al., 2010] Lombardo, V., Nunnari, F., and Damiano, R. (2010). A virtual interpreter for the italian sign language. In Proceedings of the 10th international conference on Intelligent virtual agents, IVA'10, pages 201--207, Berlin, Heidelberg. Springer-Verlag.
[Bertoldi et al., 2010] Bertoldi, N., Tiotto, G., Prinetto, P., Piccolo, E., Nunnari, F., Lombardo, V., Mazzei, A., Damiano, R., Lesmo, L., and Del Principe, A. (2010). On the creation and the annotation of a large-scale italian-lis parallel corpus. In Proceedings of the 4th LREC Workshop on the Representation and Processing of Sign Languages: Corpora and Sign Language Technologies (CLST-LREC 2010), pages 19--22.
[Lombardo et al., 2009] Lombardo, V., Valle, A., and Nunnari, F. (2009). Tabula ex-cambio. In Proceedings of the 17th ACM international conference on Multimedia, MM '09, pages 1053--1062, New York, NY, USA. ACM.
[Damiano et al., 2008b] Damiano, R., Lombardo, V., Nunnari, F., and Pizzo, A. (2008b). Ontological domain coding for cultural heritage mediation. In Proceeding of the 2008 conference on Formal Ontologies Meet Industry, pages 88--99, Amsterdam, The Netherlands, The Netherlands. IOS Press.
[Damiano et al., 2008a] Damiano, R., Gena, C., Lombardo, V., Nunnari, F., and Pizzo, A. (2008a). A stroll with carletto: adaptation in drama-based tours with virtual characters. User Modeling and User-Adapted Interaction, 18(5):417--453.
[Lombardo et al., 2008] Lombardo, V., Nunnari, F., Damiano, R., Pizzo, A., and Gena, C. (2008). The canonical processes of a dramatized approach to information presentation. Multimedia Systems, 14(6):385--393.
[Lombardo et al., 2006] Lombardo, V., Valle, A., Nunnari, F., Giordana, F., and Arghinenti, A. (2006). Archeology of multimedia. In ACM Multimedia 2006, pages 269--278. ACM.
[Damiano et al., 2006b] Damiano, R., Lombardo, V., Pizzo, A., and Nunnari, F. (2006b). Dramatization meets narrative presentations. In European Conference on Artifical Intelligence (ECAI), pages 31--35. IOS Press.
[Damiano et al., 2006a] Damiano, R., Galia, C., Lombardo, V., and Nunnari, F. (2006a). Character-based guided tours: the dramatour project. In System demonstrations at the European Conference on Artifical Intelligence (ECAI), pages 1--2. IOS Press.
[Lombardo et al., 2005] Lombardo, V., Arghinenti, A., Nunnari, F., Valle, A., H.Vogel, Fitch, J., Dobson, R., Padget, J., Tazelaar, K., Weinzierl, S., Benser, S., Kersten, S., Starosolski, R., Birczyk, W., Pytlik, W., and Niedbala, S. (2005). The virtual electronic poem (vep) project. In International Computer Music Conference (ICMC), pages 451--454. SuviSoft Oy Ltd.
[Nunnari, 2005] Nunnari, F. (2005). ThreeDness: a framework for the creation of customizable 3D awareness interfaces. PhD thesis, Computer Science Department, University of Torino Italy, Dipartimento di Informatica, C.so Svizzera 185, 10149 - Torino, Italy.
[Manzoni et al., 2004] Manzoni, S., Nunnari, F., and Vizzari, G. (2004). Towards a model for ubiquitous and mobile computing. In 13th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (wetice), pages 423--428. IEEE Computer Society.
[Nunnari and Simone, 2004] Nunnari, F. and Simone, C. (2004). Perceiving awareness information through 3d representations. In AVI '04: Proceedings of the working conference on Advanced visual interfaces, pages 443--446, New York, NY, USA. ACM Press.
[Nunnari, 2004] Nunnari, F. (2004). ThreeDmap: customizing awareness information. In Proceedings of COOP2004, pages 39--54. IOS Press.
[Bandini et al., 2004] Bandini, S., Manzoni, S., Nunnari, F., and Simone, C. (2004). Supporting the sense of presence in control environments. International Journal of Cognition, Technology and Work (JCTW), 6(1):49--52.
[Nunnari and Simone, 2002] Nunnari, F. and Simone, C. (2002). ThreeDness: representing awareness in cooperative applications. In Cooperative systems design: a challenge of the mobility age (COOP2002), pages 7--22. IOS Press.

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