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I'm doing research in the areas interactive
virtual characters and modeling of affect.
Interaction with Virtual Characters
Making the interaction between humans and
virtual characters as natural as possible is hard
work. One aspect that draws my intention is the
abstract modeling of a dialog between humans and
virtual characters. Many approaches in this research
area rely on rule-based or plan-based
mechanisms. In some cases, such approaches have
drawbacks. They might get to complicated due to a
huge number of rules or plans, or multiple
dependencies, ... A general aim is to keep the dialog
(or story) model as lean as possible and
reusable.
Together with
Michael Kipp
and Martin
Rumpler, I have investigated the possibilities to
model the dialog- and interaction based
on Harel's
statecharts with the aim to find an easy but
powerful approach for the modeling of dialogs.
Also, I am into the investigation of
new ways to interact with computers respectively
virtual characters. This research is associated to
the EMBOTS group.
Modeling of Affect
My vision of a model of affect is that it integrates
the most common affect types, which can be observed in
human beings. Those are (1) long-term personality, (2)
medium-term mood and (3) short-term emotions. In my
PhD work I have conceptually designed and
implemented the computational model of affect ALMA that
integrates these three affect types.
One major challenge is a consistent simulation of
interconnections between those affective phenomena in
order to achieve a human-like affect
management. Besides this, it has to be investigated
how affect emerges in humans in general. Relying on a
cognitive approach for appraising communicative acts
which is used for the elicitation of affect, the
proposed computational model of affect is deployed in
virtual characters in order to enhance their overall
believability.
The real-time computational model
ALMA is explicitly
designed to be used as a major
control mechanism (like affect is for human beings)
for virtual characters that influence behavior on
various layers, like e.g. the body layer (gestures and
posture) or the deliberative layer (cognitive
processes, e.g. decision making, selection of
communicative strategies, ...).
An implementation of
ALMA
is freely available for research and educational
purposes.
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2008
- Marc Schröder, Patrick Gebhard, Marcela
Charfuelan, Christoph Endres, Michael Kipp, Sathish Pammi, Martin Rumpler, and Oytun Türk
Enhancing Animated Agents in an Instrumented
Poker Game. In: Proceedings of the 31st
International Conference on Künstliche
Intelligenz 2008 (KI08), LNAI 5243, Springer,
pp. 316-323). 2008.
- Kipp, M., Gebhard, P.
IGaze: Studying
reactive gaze behavior in semi-immersive
human-avatar interactions. In: Proceedings of the
8th International Conference on Intelligent Virtual
Agents (IVA08), LNAI 5208, Springer,
pp. 191-199, 2008.
- Patrick Gebhard, Marc Schröder, Marcela
Charfuelan, Christoph Endres, Michael Kipp, Sathish Pammi, Martin Rumpler, and Oytun Türk
IDEAS4Games: Building Expressive Virtual
Characters for Computer Games (pdf, 2 MB, 14 pages, English)
In: Proceedings of the 8th International
Conference on Intelligent Virtual Agents
(IVA'08), LNAI 5208, Springer, pp. 426-440, 2008.
2007
- Patrick Gebhard
Emotionalisierung interaktiver Virtueller
Charaktere - Ein mehrschichtiges Computermodell
zur Erzeugung und Simulation von Gefühlen in
Echtzeit, Dissertation, Lehrstuhl Prof. Wahlster,
Saarland University, 2007
- Martin Klesen and Patrick Gebhard
Affective Multimodal Control of Virtual Characters
In: International Journal of Virtual Reality 6(4):43-53, 2007
2006
- Norbert Reithinger, Patrick Gebhard, Markus Löckelt, Alassane Ndiaye, Norbert Pfleger, Martin Klesen
VirtualHuman - Dialogic and Affective Interaction with Virtual Characters (pdf, 1 MB, 8 pages, English)
In: Proceedings of the 8th International Conference on Multimodal Interfaces (ICMI'06), Banff, Canada, 2006.
- Michael Kipp, Kerstin H. Kipp, Alassane Ndiaye and Patrick Gebhard
Evaluating the Tangible Interface and Virtual Characters in the Interactive COHIBIT Exhibit (pdf, 1,87 MB, 11 pages, English)
In: Proceedings of the 6th International Conference on Intelligent Virtual Agents (IVA'06), 434-444, Marina Del Rey, USA, 2006.
2005
- Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Klesen, Michael Schneider, Wolfgang Wahlster
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
In: Proc. of the Conference on INtelligent TEchnologies for interactive enterTAINment (INTETAIN'05),
Madonna di Campiglio, Italy, November 30 - December 02, 2005.
- Patrick Gebhard
ALMA - A Layered Model of Affect (pdf, 761 KB, 8 pages, English)
In: Proceedings of the Fourth International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS'05), 29-36, Utrecht, 2005.
Before
- Yasmine Arafa, Luis Botelho, Adrian
Bullock, Pedro Figueiredo, Patrick Gebhard,
Kristina Höök, Abe Mamdani, Ana Paiva, Paolo
Petta, Phoebe Sengers, Marco Vala
Affective Interactions for in Real-time Applications: the SAFIRA Project
In: Special issue of KI-Journal: Embodied Conversational Agents, KI 1/04, 2004.
- Thomas Rist, Elisabeth André, Stephan Baldes, Patrick Gebhard, Martin Klesen, Michael Kipp, Peter Rist, Markus Schmitt
A Review on the Development of Embodied Presentation Agents and their Application Fields
In: Life-like Characters. Tools, Affective Functions and Applications, Cognitive Technologies Series, Springer-Verlag, 2003.
- Patrick Gebhard, Michael Kipp, Martin Klesen, Thomas Rist
Authoring Scenes for Adaptive, Interactive Performances (pdf, 390 KB, 7 pages, English)
In: Proceedings of the Second International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS'03), Melburne, 2003.
- Stephan Baldes, Patrick Gebhard, Michael Kipp, Martin Klesen, Peter Rist, Thomas Rist, Markus Schmitt
The Interactive CrossTalk Installation: Meta-Theater with Animated Presentation Agents (pdf, 1.15 MB, 7 pages, English) In: Proc. of the International Workshop on Lifelike Animated Agents - Tools, Affective Functions, and Applications, held in conjunction with the Seventh Pacific Rim International Conference on Artificial Intelligence (PRICAI'02), Tokyo, 2002.
- Thomas Rist, Stephan Baldes, Patrick Gebhard, Michael Kipp, Martin Klesen, Peter Rist, Markus Schmitt
CrossTalk: An Interactive Installation with Animated Presentation Agents (pdf, 536 KB, 6 pages, English) In: Proc. of the Second Conference on Computational Semiotics for Games and New Media (COSIGN 2002), Augsburg, 2002.
- Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen, and Thomas Rist
Exploiting Models of Personality and Emotions to Control the Behavior of Animated Interface Agents (pdf, 746 KB, 5 pages, English)
In: Jeff Rickel (eds.), Proceedings of the workshop on "Achieving Human-Like Behavior in Interactive Animated Agents" in conjunction with the Fourth International Conference on Autonomous Agents, pp. 3-7, Barcelona, June 2000.
- Elisabeth André, Martin Klesen, Patrick Gebhard, Steve Allen, and Thomas Rist
Integrating Models of Personality and Emotions into Lifelike Characters (pdf, 2057 KB, 15 pages, English)
In: A. Paiva and C. Martinho (eds.), Proceedings of the workshop on Affect in Interactions - Towards a new Generation of Interfaces in conjunction with the 3rd i3 Annual Conference, pp. 136-149, Siena, Italy, October 1999.
Slides
- Lecture section Animierte Agenten und ihre Anwendung of the information and project engineering course at BA-Mannheim, November 2001 (zip(pdf), 7856 KB, 69 pages, German)
Addon: An example how to integrate ms agents characters on html pages (5 KB, needs ieplorer 5.x, javasctipt 6.0, msagent technology)
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