Skip to main content Skip to main navigation

Publikation

High Quality and Memory Efficient Representation for Image Based 3D Reconstructions

Tobias Nöll; Johannes Köhler; Gerd Reis; Didier Stricker
In: International Conference on Digital Image Computing Techniques and Applications 2012. International Conference on Digital Image Computing Techniques and Applications (DICTA), December 3-5, Fremantle, Western Australia, Australia, ISBN 978-1-4673-2179-2 , IEEE, 12/2012.

Zusammenfassung

We propose a practicable, fully automatic pipeline that directly computes high quality and memory efficient geometry representations from image based 3D reconstructions. It takes a set of calibrated depth and texture images as input. First, we iteratively compute a low frequency geometry proxy directly from the depth images in a photoconsistent way. Second, the large amount of high frequency detail information from all input images is consistently aggregated in a texture and a normal map. View dependent illumination artifacts such as specular reflections are removed during this process. The separation of the underlying massive amount of data into a general shape proxy and high frequency information maps yields a both efficient and visually pleasant representation. Our output can directly be used by digital artists or integrated in memory critical realtime applications such as computer games or web based visualizations.