Fabrizio Nunnari

I am Senior Researcher at the German Research Center for Artificial Intelligence (DFKI) in Saarbrücken, Germany. I entered DFKI in 2012 as a member of the Sign Language Synthesis and Interaction (SLSI) research group, where I worked on the use of Natural User Interfaces for the authoring of sign language animations. In parallel, I worked on the connection between the aesthetics of virtual characters and the perception of personality, and on the development of the YALLAH framework for the generation of real-time interactive virtual humans. I participated in many international projects, such as ATLAS and VERITAS, as project coordinator and leader of the development team, where I was responsible for the development of the virtual character animation synthesis engine.

In 2019-2020, I collaborated with the Interactive Machine Learning (IML) group.

Since 2020, I am also part of the Affective Computing group.

Official profile info at the DFKI web site.

Research Interests

  • Machine Learning > Deep Learning and Explainable AI (XAI).
  • Computer Graphics > Animation of Virtual Character.
  • Assistive Technologies > Sign Language Synthesis.
  • Human-Computer Interaction > Natural User Interfaces.

Projects

  • SignReality - Development of an Augmenter Reality (AR) app for the synthesis of Sign Language through a context-aware 3D avatar.

  • BIGEKO - Development of corpora and technologies for sign language synthesis, with a focus on facial expressions.

  • SocialWear - Development of corpora and technologies for sign language recognition and synthesis, in both desktop and AR environments.

  • EASIER - Sentiment analysis on text and video to enhance translation between text and sign languages.

  • MindBot - Generation and animation of virtual characters for mediating the interaction between humans and robots in the industry.

  • Skincare - Using Deep Learning for the development of a mobile application for patients and health professionals in the context of skin cancer diagnosis and treatment.

  • DECAD (DFKI Embodied Conversational Agent Demo) - An online demo of our new pipeline for the production of interative virtual agents.

  • Sign Language Synthesis and Interaction group - Virtual Interpreters for Sign Languages. Specifically, I investigate the use of Natural User Interfaces as a convenient mean for deaf user to author sign language animations on virtual characteres.

Software

  • Transfer BlendShapes via UV - A Blender add-on able to transfer Shape Keys (aka blend shapes) between geometries, using UV maps as bridging information [Blender, Python].

  • RecSyncNG - a tool for for video recording with wireless frame-level snchronization between Android cameras. Enhanced with remote desktop GUI [Android Studio, Java, Python, FFmpeg, PyQT].

  • SL-Videotools - Sign Language Video Processing Tools is an aggregation of procedures for analysing human body movement with the goal of extracting relevant information for sign language analysis [Python, FFmpeg, Pillow].

  • VSM Visual Scene maker is a visual tool for configuring the behaviour of interactive social agents [IntelliJ IDEA, Java].

  • YALLAH (Yet Another Low Level Agent Handler), a framework for the generation of real-time interactive virtual characters, agents, avatars [Blender, Unity, Python, C#].

  • TIML (a Toolkit for Interactive Machine Learning) provides a set of command line tools and a web server to facilitate training an usage of Deep Convolutional Neural Networks for image classification and analysis through eXplainable Artificial Intelligence (XAI) techniques [Python, Keras, Tensorflow, Flask].

  • DeEvA, a platform for the generation of virtual characters from personality traits [Blender, Python, Django, R].

  • BlenderProjectTemplate, a file organization strategy to work, on the same computer, on many different projects based on different versions of Blender and plugins. Includes PyCham support scripts to see the blender `bpy` namespace and perform debug.

Most of the software I developed at the SLSI group is stored at the SLSI software and resources repository. Notable sub-projects:

Teaching

  • How to build a Social Computer. University of Saarland. SLSI Announce. Summer semester 2023.
  • Social Computing, University of Saarland. SLSI Announce. Winter Semester 2022-2023.
  • How to build a Social Computer. University of Saarland. SLSI Announce. Summer semester 2021.
  • How to build a Social Computer. University of Saarland. SLSI Announce. Summer semester 2020. Seminar Number: 123863.
  • Software design and architectures for interactive avatars: a hands-on approach. University of Saarland. SLSI Announce, Official LSF Page. Seminar Number: 106259. Winter Semester 2017/18. From 27. Oktober 2017 to 02. Februar 2018.
  • Fast prototyping of interactive 3D applications with Blender. Virtual Reality Summer School. Torre dell'Orso (Lecce), Italy. June 19, 2017.
  • Software design and architectures for interactive avatars: a hands-on approach. University of Saarland. SLSI Announce, Official LSF Page. Seminar Number: 99312. Winter Semester 2016/17. 24. From Oktober 2016 to 17. Februar 2017.
  • Generation and authoring of 3D content for augmented reality applications. Augmented Reality Summer School. Torre dell'Orso (Lecce), Italy. September 5-6, 2018.
  • Creation and animation of interactive virtual characters for augmented and virtual environment. Augmented and Virtual Reality Summer School, Lecce, Italy. July 21-27, 2019.

Presentations

  • Authoring Virtual Characters for Social Interactions. A class for the Affective Computing course held by Dr. Patrick Gebhard. Computer Science Department, University of Saarland, Saarbrücken, Germany. Dec 12, 2019.
  • Authoring Virtual Characters for Social Interactions. A class for the Affective Computing course held by Dr. Patrick Gebhard. Computer Science Department, University of Saarland, Saarbrücken, Germany. June 12, 2018.
  • (Keynote) Populating virtual worlds: practical solutions for the generation of interactive virtual characters. 4th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SalentoAVR). Ugento (Lecce), Italy. June 15, 2017.
  • Generation of Virtual Characters from Subjective Factors: a case study on Zero-Acquaintance Personality Traits. Computer science department, University of Turin, Italy. May 26, 2017.
  • A Table-top Sign Production Pipeline Based on Affordable Natural User Interfaces. Multi DAMS department, University of Turin, Italy. December 14, 2017.
  • Electronic Graffiti: The universe of the demoscene. Video. CIRMA seminar at the University of Turin, Italy. April 22, 2013.

Contact

  • E-mail: name dot surname at dfki dot de
  • Office Phone: +49 (0) 681 302 3393
  • Office Address:
    Fabrizio Nunnari
    DFKI GmbH
    Stuhlsatzenhausweg 3
    Campus D3.2
    D-66123 Saarbrücken
    Deutschland