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Behavior Planning for Life-Like Characters and Avatars
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The workshop is sponsored by i3, and probably there will be no or a very low workshop fee. However, you should indicate your interest in participating ASAP, to assure your place at the workshop.
Last revised February 4th, 1999
Time schedule subject to change.
| Aaron Sloman | Architectural Requirements for Human-like Agents Both Natural and Artificial. (What sorts of machines can love?) (F) |
| Christopher Kline and Bruce Blumberg | Building Believable Synthetic Characters (F) |
| Yasmine Arafa, Patrick Charlton and Abe Mamdani | Behind the Scenes of Life-like Personal Service Assistants: A Structured Approach to Integrating Personality Plans in Agent Behaviours (S) |
LUNCH 10:40 - 11:10 |
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| Riccardo Antonini and Amy Brown | Behavior Planning by Means of Genetic Evolution in Avatars and Non-Participating Characters (F) |
| Ricardo Imbert, Maria-Isabel Sanchez-Segura, Angelica de Antonio, Javier Segovia | Usability vs. Control in Semi-Autonomous Avatars' Behaviour (S) |
| Alex Whittaker and Tiziano Riolfo | An Object Model for a Behavioural Planning in a Dynamic Multi-Agent System (S) |
| Ruth Aylett | Exploring behaviourally-driven agents with Virtual Teletubbies (S) |