[Rock-dev] Trajectory_follower vs Waypoint_navigation
Martin.Azkarate at esa.int
Martin.Azkarate at esa.int
Tue Sep 13 16:10:12 CEST 2016
Hello there (again),
I also want to ask about another component that I just realised is
available as well called waypoint_navigation which seems to have a much
simpler data type for the trajectory (a vector of waypoints). I am
wondering now if using waypoint_navigation component might be a better (at
least more simple) solution for my problem here. Does anybody know what
are the main differences in behaviour of these two components? Any
advantages on using the Spline data type and the trajectory follower
controller compared to waypoint navigation controller? Looking at the code
of both seems like the trajectory_follower uses a PI/PID type of set of
controllers while the waypoint navigation does not require setting of any
PID gains.
FYI: I have a six wheeled rover, with front and rear steering (no middle
wheels steering) with limited max steering angle, but capable of spot
turning which I plan to traverse along an uneven planetary simulate
terrain at relative slow speeds (in the 5-10cm/s range).
Regards,
Martin
Martin Azkarate
TEC-MMA
HE Space for ESA - European Space Agency
Space Automation and Robotics Engineer
ESTEC - European Space research and TEchnology Centre
Keplerlaan 1, 2201 AZ Noordwijk
The Netherlands
Martin.Azkarate at esa.int | www.esa.int
Tel +31 71 565 3480 | Mob +31 650 625 564
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