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Aesthetic
Expression of Feelings
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Workshop at the i3 Spring Days 2001- Porto, Portugal
23 April 2001
CALL FOR PARTICIPATION

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The invited speakers.
Edith Ackerman
Björn Breidegard
Phil Ellis
Elena Giacopini
Göran Lassbo
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Edith
Ackerman.
Massachusetts
Institute of Technology, USA
Dr.
Edith Ackermann is interested in collaborative learning, constructive
play, and creative work / design, in technology-mediated environments.
She studies how the conjunction of virtual and physical spaces support
human learning, and how people-mostly children-develop senses of identity
and community as they meet in actual, symbolic, or virtual worlds. She
has pursued these interests in working with technologists, students, designers,
and researchers in milieus concerned with learning and education. Dr.
Ackermann teaches at the M.I.T. School of Architecture, Design Technologies,
where she is appointed Visiting Professor, and consults for LEGO and MIT
Media Laboratory. She is Professor of Developmental Psychology, University
of Aix-Marseille, France, on a leave of absence. Previously, she was a
Senior Research Scientist at MERL - A Mitsubishi Research Laboratory;
a Junior Faculty at the MIT Media Lab and University of Geneva; and a
Research Collaborator at the Centre International d'Epistémologie Génétique,
Geneva, Switzerland, under the direction of Jean Piaget.
poetics
of Pretense: Symbolic Recreations & Imaginary Projections in 'Real'
Learning
Humans learn about what is by imagining what's not, or what could be:
Young and old, they use play as a means to enact their fancies and work
out their dreads. From age 2 on, children engage in symbolic or pretense
play. They set the stages and build the props that allow them to explore
what they care about.They create the characters and invent the plots
that help them revisit puzzling events on secure ground. They "become"
their characters, sliding under their skin, to vicariously live their
lives. In this presentation, I discuss the roles of symbolic recreations
and imaginary projections in human learning and development -- both
cognitive and affective. I stress the importance of enactments, or simulacres,
and simulations besides language -- descriptions and notation. I discuss
how digital technologies can enhance kids' natural abilities to pretend
and simulate, to 'do as if" and "play what if". Digital technologies,
I argue, provide new opportunities for suspending 'reality' and bringing
fancy to life. They can [be designed / used to] help users establish
/ sustain a dialog between what is and what could be, between fact and
fancy, between the actual and the possible (condition sine qua non for
reaching deeper levels of understanding). I illustrate my points through
specific examples.
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Björn
Breidegard.
University
of Lund, Sweden
I
graduated from Lund University in 1976 with a Master of Science degree
in Electrical Engineering, and have been working as a computer system
designer and with teaching until the fall of 1998 when I became a doctoral
student at Certec. In the fall of 2000 I presented my licentiate thesis
The Importance of Variation in Cognition and Learning based on the theory
of Self-Organizing Maps and computer modelling and simulations.
So far, I have spent a great deal of my time on developing a communication
aid (The Minimeter) for a 19 year old girl, who was left almost completely
paralyzed as a result of being kicked by a horse 9 years ago. I have also
developed an air-mouse based on the Minimeter: using small finger movements
in the air rather than a conventional mouse for controlling a cursor on
a computer screen.
From a very early age, I have been a true investigator of things in the
world around us, particularly technological devices. I have been taking
things apart (analysis), putting together and modifying things (synthesis),
and repairing things ever since the age of three. As the years went by,
my interest turned to the things inside us, mainly the soul and the brain.
design for differently-abled
people in a creative and joyful environment
The effects of a language disability can be devastating
to the development of the individual since they make it more difficult
to accumulate experience, emotions, and knowledge. The research reported
here relates to an ongoing, 7-year-old joint project involving three
participants at the Pictorium Day Center ("Tryckolera"), their supervisor
and mental companion, and Certec, Lund University, Sweden. All three
participants have developed their spoken language through the earlier
Isaac and Science Piction projects. (visit: www.certec.lth.se/english)
Of
special importance for the outcome of the interaction with the Pictorium
is the creative and joyful environment there, the outstanding aesthetic
ability of the person in charge, and his efforts to use several different
modes to reveal the feelings and the emotions of the members at the
Pictorium. Among the results are: new interest in communication, new
ways of expressing needs, wishes, and dreams, better memory, and - in
some cases - a marvellous growth of oral language.
We
are going to develop a computerized communication tool for these three
persons - The Minimeter Maxi - an individualized interface in which
the user controls the computer with speech and sound and/or head movements/blinking/eye
movements, with well-functioning feedback.

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Phil
Ellis.
University
of Sunderland, UK
Phil
Ellis is Professor in Performance Arts at the University of Synderland
in England. He has researched extensively in the area of new technology,
sound and people with disabilities.
elderly
In most of the developed world the proportion
of people living through to old age is increasing significantly. Simultaneously
the number of elderly people experiencing stroke, dementia and depression
is increasing. Psychoneuroimmunology has proved that therapeutic intervention
can significantly improve quality of life for a range of conditions
without the need for chemical intervention. This presentation will describe
a new approach which is currently being developed for the elderly mentally
infirm in long term care. The approach uses a Soundbeam, a digital device
which converts physical movement into sound, a sound processor which
enables non-verbal communication, and vibroacoustic techniques. The
effectiveness of the therapy will be illustrated with case study material
on video.

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Elena
Giacopini.
Infant-toddler
schools of Reggio Emilia, Comune di Reggio Emilia, Italy
experience of Reggio
Emilia schools
information
will be added soon
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Göran
Lassbo.
Department
of Education, Goteborg University, Sweden
Göran
Lassbo is PhD. Professor in pedagogy at the Department of Education, Goteborg
University. My specialities lie within the fields of family studies and
special needs education. In the I3 I work with the Today's Stories project
which aims in producing electronic means to collect, to manipulate and
to share individual and group experiences. Like expressions of feelings.
transmitting pictures
of life and supporting the participation of handicapped children
In my daily life I work with children's learning
problems, in the ordinary school as well as in less structured contexts.
My main finding on pedagogy, after more than 30 years within the field
could be summarised as simply as: Learning is a process of development
comprising intellectual as well as emotional aspects and carried out
in interaction between the developing person and his/her social and
physical context.
In an interacting dyad, developmental and learning outcomes are related
to factors like:
-the possibility to understand the each other's signals and language
-the mutual acceptance of involved parties
-the gradually transference of initiatives and responsibilities from
the more experienced (or adult) to the less experienced (child)
To the handicapped child difficulties are frequently related to these,
as well as to several other aspects of the process. The communication
processes are (with the use of a technical terminology) disturbed by
problems related to the capacity, the construction and the language
of the transmitter, the form, the content and the strength of the signal,
and the interpretation, the sensitivity and the organisation level of
the receiver.
In
my presentation I will further elaborate these general problems and
point out some ways in which technical artefacts could support the communication
of feelings and memories as well as basic information. I will present
the use of a very simple device, more specifically a polaroid camera,
and how the use of this affected the life and development of an autistic
boy and his two main settings, his home and his institute. Due to my
restricted knowledge on technical forms, the presentation will concentrate
on questions related to some of its functions; what processes related
to the expression of feelings it could influence, why and when this
happens and with which outcome.
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