This project is supported by the ProFIT programme of the Federal State of Berlin and the EFRE programme of the European Union
A central, unsolved problem in the development of better computer games is to create naturally behaving characters that are not guided by human players. Such fully automatic characters, which are indispensable in many types of games, are called non-player characters (NPC) in the language of the game industry. The central research task of the interdisciplinary project KomParse is to provide these characters with limited, but adequate and robust natural language capabilities. Their efficience must scale up to the real time requirements of the interactive applications.
Zentrum für Allgemeine Sprachwissenschaft, Typologie und Universalienforschung (ZAS), Berlin