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Project

KomParse

Dialoging NPCs in natural game environments

Dialoging NPCs in natural game environments

  • Duration:

This project is supported by the ProFIT programme of the Federal State of Berlin and the EFRE programme of the European Union

A central, unsolved problem in the development of better computer games is to create naturally behaving characters that are not guided by human players. Such fully automatic characters, which are indispensable in many types of games, are called non-player characters (NPC) in the language of the game industry. The central research task of the interdisciplinary project KomParse is to provide these characters with limited, but adequate and robust natural language capabilities. Their efficience must scale up to the real time requirements of the interactive applications.

Partners

Zentrum für Allgemeine Sprachwissenschaft, Typologie und Universalienforschung (ZAS), Berlin

Sponsors

Investitionsbank Berlin (ProFIT-Programm)

Publications about the project

Tina Klüwer; Feiyu Xu; Peter Adolphs; Hans Uszkoreit

In: Proceedings of the International Conference on Language Resources and Evaluation 2012. International Conference on Language Resources and Evaluation (LREC-2012), May 23-25, Istanbul, Turkey, 2012.

To the publication

Peter Adolphs; Anton Benz; Núria Bertomeu; Xiwen Cheng; Tina Klüwer; Manfred Krifka; Alexandra Strekalova; Hans Uszkoreit; Feiyu Xu

In: Proceedings of the 34th Annual German Conference on Artificial Intelligence. German Conference on Artificial Intelligence (KI-2011), 34th, October 4-7, Berlin, Germany, Springer, Berlin, Heidelberg, 10/2011.

To the publication

Peter Adolphs; Feiyu Xu; Hans Uszkoreit; Hong Li

In: Proceedings of the 34th Annual German Conference on Artificial Intelligence. German Conference on Artificial Intelligence (KI-2011), 34th, October 4-7, Berlin, Germany, Springer, 10/2011.

To the publication