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“Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task

Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger
In: CHI PLAY '22: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2022), November 2-5, Bremen, Germany, Pages 63-69, ISBN 978-1-4503-9211-2, Association for Computing Machinery, New York, NY, USA, 11/2022.


Allowing users to customize gamification has been shown to be promising, but how much freedom and which types of options users should receive is still unclear. In this paper, focusing on low-effort customization, we considered giving users the choice between an absolute (seeing all opponents) and a relative (seeing opponents that are just below and above their own rank) leaderboard in the context of image tagging. Results of two studies showed that, although the task performance is not affected significantly, offering this choice is appreciated, and users' preferences for the type of leaderboard are moderated by the number of opponents on it.


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