The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment

Adalberto Simeone, Niels Christian Nilsson, André Zenner, Marco Speicher, Florian Daiber

In: IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2020) March 22-26 Atlanta GA United States IEEE 2020.


The Space Bender is a natural walking technique for room-scale VR. It builds on the idea of overtly manipulating the Virtual Environment by “bending” the geometry whenever the user comes in proximity of a physical boundary. We compared the Space Bender to two other similarly situated techniques: Stop and Reset and Teleportation, in a task requiring participants to traverse a 100 m path. Results show that the Space Bender was significantly faster than Stop and Reset, and preferred to the Teleportation technique, highlighting the potential of overt manipulation to facilitate natural walking.

Weitere Links

German Research Center for Artificial Intelligence
Deutsches Forschungszentrum für Künstliche Intelligenz