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Publications

Displaying results 1 to 10 of 596.
  1. Alexander Dettmann; Daniel Kuehn; Frank Kirchner

    Control of Active Multi-Point-Contact Feet for Quadrupedal Locomotion

    In: International Journal of Mechanical Engineering and Robotics Research (IJMERR), Vol. 9, Pages 481-488, IJMERR, 3/2020.

  2. Robotics and AI: How Technology May Change the Way We Shape Our Bodies and What This Does to the Mind

    In: Schmidt S.L. (Hrsg.). 21st Century Sports, How Technologies Will Change Sports in the Digital Age. Chapter 5, Pages 73-89, ISBN 978-3-030-50800-5, …

  3. Michael Striewe; Constantin Houy; Jana-Rebecca Rehse; Meike Ullrich; Peter Fettke; Niclas Schaper; Andreas Oberweis

    Towards an Automated Assessment of Graphical (Business Process) Modelling Competences: A Research Agenda

    In: Ralf H. Reussner; Anne Koziolek; Robert Heinrich (Hrsg.). 50. Jahrestagung der Gesellschaft für Informatik. Jahrestagung der Gesellschaft für …

  4. AI-perspectives: the Turing option

    In: AI Perspectives, Vol. 2, No. 2, Pages 1-12, Springer Nature, 9/2020.

  5. Vladimir Herdt; Daniel Große; Sören Tempel; Rolf Drechsler

    Adaptive Simulation with Virtual Prototypes for RISC-V: Switching Between Fast and Accurate at Runtime

    In: 38th IEEE International Conference on Computer Design (ICCD). IEEE International Conference on Computer Design (ICCD-2020), October 18-21, …

  6. Tim Meywerk; Marcel Walter; Daniel Große; Rolf Drechsler

    Clustering-Guided SMT(LRA) Learning

    In: 16th International Conference on integrated Formal Methods (iFM). International Conference on Integrated Formal Methods (IFM-2020), November …

  7. TGA: Two-level Group Attention for Assembly State Detection

    In: Proceedings of the 19th IEEE ISMAR. IEEE International Symposium on Mixed and Augmented Reality (ISMAR-2020), November 9-13, Recife/Porto de …

  8. Giovanni Ribeiro; Katja Rogers; Maximilian Altmeyer; Thomas Terkildsen; Lennart E. Nacke

    Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology

    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI …

  9. Maximilian Altmeyer; Gustavo F. Tondello; Antonio Krüger; Lennart E. Nacke

    HexArcade: Predicting Hexad User Types By Using Gameful Applications

    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI …

  10. Paul Libbrecht; Thierry Declerck; Tim Schlippe; Thomas Mandl; Daniel Schiffner

    NLP for Student and Teacher: Concept for an AI based Information Literacy Tutoring System

    In: Stefan Conrad; Ilaria Tiddi (Hrsg.). Proceedings of the CIKM 2020 Workshops,. International Workshop on Investigating Learning During Web Search …