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Hybrid Social Teams for Long-Term Collaboration in Cyber-Physical Environments

Hybrid Social Teams for Long-Term Collaboration in Cyber-Physical Environments

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The project HySociaTea (Hybrid Social Teams for Long-Term Collaboration in Cyber-Physical Environments), which is funded by the German Federal Ministry of Education and Research, realizes and examines the collaboration of technological augmented humans with autonomous robots, virtual characters and softbots, who work together in a team to solve common tasks.

In the context of Industry 4.0, an example application for these hybrid social teams is the realization of a highly flexible production, in which the team can react on unplanned events by autonomous reorganization. Besides research on the technical feasibility, another key aspect of the project lies in the development of robotic team-competencies as well as on intelligent multi-agent behavior, both of which are also important aspects in purely human teams. The technical systems developed in HySociaTea are mainly meant to be used as assistance-systems for humans working in production-plants – the robots should therefore be perceived as partners in the overall working-process.

On the long run, the team organization, as developed and examined in HySociaTea, can be used in different real-world scenarios, e.g. in modularized production facilities in the factory of the future, as rescue teams in emergency situations, or to realize the necessary division of labor between humans and machines to safely deconstruct nuclear power plants.

In order to realize the vision of HySociaTea, different research departments from all DFKI locations (Bremen, Kaiserslautern, Saarbrücken) join their competencies:

  • RIC (Robotics Innovations Center, DFKI Bremen): autonomous and cooperative robotic systems, mobile manipulation
  • CPS (Cyber-Physical Systems, DFKI Bremen): safe human-robot interaction
  • EI (Embedded Intelligence, DFKI Kaiserslautern): augmented humans, wearable sensors
  • AV (Augmented Vision, DFKI Kaiserslautern): perception modules using image processing and sensor fusion
  • KM (Knowledge Management, DFKI Kaiserslautern): gaze-controlled perception recognition, real-time object-recognition
  • IUI (Intelligent User Interfaces, DFKI Saarbrücken): emosocial virtual characters, multimodal dialog platform
  • LT (Language Technology Lab, DFKI Saarbrücken): autonomous team-reorganization, natural speech interaction
  • ASR (Agents and Simulated Reality, DFKI Saarbrücken): communication middleware, Dual Reality


BMBF - Federal Ministry of Education and Research


BMBF - Federal Ministry of Education and Research



Publications about the project

Tim Schwartz; Michael Feld; Christian Bürckert; Svilen Dimitrov; Joachim Folz; Peter Hevesi; Dieter Hutter; Bernd Kiefer; Hans-Ulrich Krieger; Christoph Lüth; Dennis Mronga; Gerald Pirkl; Torsten Spieldenner; Malte Wirkus; Ingo Zinnikus; Sirko Straube

In: Proceedings of the 12th International Conference on Intelligent Environments. International Conference on Intelligent Environments (IE-16), 12th, September 12-13, London, United Kingdom, IEEE, 9/2016.

To the publication

Tim Schwartz; Hans-Ulrich Krieger; Ingo Zinnikus; Christian Bürckert; Joachim Folz; Bernd Kiefer; Peter Hevesi; Christoph Lüth; Gerald Pirkl; Torsten Spieldenner; Norbert Schmitz; Malte Wirkus; Sirko Straube

In: Matthias Klusch; Rainer Unland; Onn Shehory; Alexander Pokhar; Sebastian Ahrndt (Hrsg.). Proceedings of the 14th German Conference on Multiagent System Technologies (Mates 2016). German Conference on Multiagent System Technologies (MATES-2016), September 27-30, Klagenfurt, Austria, Pages 131-146, Lecture Notes in Artificial Intelligence (LNAI), Vol. 9872, Springer, 9/2016.

To the publication

Marc Manz; Sebastian Bartsch; Marc Simnofske; Frank Kirchner

In: In Proceedings of ISR 2016. International Symposium on Robotics (ISR-2016), June 21-22, München, Germany, Pages 56-62, ISBN 978-3-8007-4231-8, VDE VERLAG GMBH, 6/2016.

To the publication