Publikation

New ITU-T Standards for Gaming QoE Evaluation and Management

Sebastian Möller, Steven Schmidt, Saman Zadtootaghaj

In: 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). International Conference on Quality of Multimedia Experience (QoMEX-2018) May 29-June 1 Cagliari Italy Seiten 204-209 ISBN 978-1-5386-2605-4 IEEE 2018.

Abstrakt

Measuring the quality experienced during online gaming activities is an important prerequisite for managing gaming services, but up to now no standardized methods were available for this purpose. This paper presents the results from two study items promoted by Study Group 12 of the International Telecommunication Union. Work on these items resulted in one draft Recommendation on subjective methods for evaluating gaming Quality of Experience (QoE), as well as one approved Recommendation on influence factors on gaming QoE which might be considered in service planning and management. Future work which is necessary to predict gaming QoE is addressed in the end of the paper.

Deutsches Forschungszentrum für Künstliche Intelligenz
German Research Center for Artificial Intelligence