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Publikation

Proceedings of the 1st International Workshop on Pattern-Driven Engineering of Interactive Computing Systems

Kai Breiner; Gerrit Meixner (Hrsg.)
International Workshop on Pattern-Driven Engineering of Interactive Computing Systems (PEICS-2010), 2nd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, June 20, Berlin, Germany, ACM International Conference Proceeding Series, ISBN 978-1-4503-0246-3, ACM Inc. 6/2010.

Zusammenfassung

Since almost over one decade patterns are gaining a lot of interest in the domain of Human-Computer-Interaction (HCI) engineering. It is generally agreed upon that patterns can be used to facilitate the exchange of information and knowledge between the interdisciplinary team members, involved in the user interface design process. Despite the intense research activities in the last years, usability patterns still lack in a standardized description and organization. This makes it difficult for the developers to identify the relevant patterns for solving a problem as well as to apply them accordingly to the problem context. To fully benefit from HCI patterns within the engineering of interactive computer systems they have to be prepared for integration into a model-based user interface development process. Instead of guiding and advising the UI developers which solution should be applied, HCI patterns should enable the easy reuse of already designed model- or code fragments. To enable the integration of HCI patterns in the model-based development process the informal textual, or graphical notation of HCI patterns has to be overcome. Patterns have to support the formal description of their solution-part, which allows the direct integration of the solution-parts into the different models, like task-, dialog- and presentation-model.

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