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Publikationen

Seite 1 von 5.

  1. Jeanine Krath; Maximilian Altmeyer; Gustavo Tondello; Lennart Nacke

    Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale

    In: CHI Conference on Human Factors in Computing Systems Proceedings. ACM International Conference on Human Factors in Computing Systems (CHI-2023), …

  2. Stuart Hallifax; Maximilian Altmeyer; Kristina Kölln; Maria Rauschenberger; Lennart E. Nacke

    From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers

    In: Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Vol. 7, No. CHI PLAY, Pages 1-21, ACM, 2023.

  3. German Schabert; Marc Schubhan; Michael Schmitz; Maximilian Altmeyer

    Faster, Harder? Investigating the Impact of Changing Background Music Speed on Gameplay Performance and Player Experience in an Endless Runner Game

    In: CHI PLAY '23: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human …

  4. Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger

    “Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task

    In: CHI PLAY '22: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human …

  5. Pascal Lessel; Maximilian Altmeyer; Julian Sahner; Antonio Krüger

    Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game

    In: Proceedings of the ACM on Human-Computer Interaction, Vol. 6, Pages 1-27, Association for Computing Machinery, New York, NY, USA, 10/2022.

  6. Maximilian Altmeyer; Vladislav Hnatovskiy; Katja Rogers; Pascal Lessel; Lennart E. Nacke

    Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task

    In: CHI Conference on Human Factors in Computing Systems Proceedings. ACM International Conference on Human Factors in Computing Systems (CHI-2022), …

  7. Enrica Loria; Stuart Hallifax; Maximilian Altmeyer; Lennart E. Nacke; Annapaola Marconi

    Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework

    In: Proceedings of the 55th Hawaii International Conference on System Sciences. Hawaii International Conference on System Sciences (HICSS-2022), …

  8. Katja Rogers; Sukran Karaosmanoglu; Maximilian Altmeyer; Ally Suarez; Lennart E. Nacke

    Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games

    In: CHI Conference on Human Factors in Computing Systems Proceedings. ACM International Conference on Human Factors in Computing Systems (CHI-2022), …

  9. Ana Cláudia Guimarães Santos; Wilk Oliveira; Maximilian Altmeyer; Juho Hamari; Seiji Isotani

    Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese

    In: Nature Scientific Reports (Sci Rep), Vol. 12, No. 4920, Pages 1-11, Springer Nature, 2022.

  10. Patrick Schuck; Maximilian Altmeyer; Antonio Krüger; Pascal Lessel

    Viewer types in game live streams: questionnaire development and validation

    In: User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI), Vol. 33, Pages 1-51, Springer, 2022.