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Publikationen

Zeige Ergebnisse 41 bis 50 von 536.
  1. Pascal Lessel; Maximilian Altmeyer; Antonio Krüger

    Viewers' Perception of Elements Used in Game Live-Streams

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, ACM, New York, NY, USA, 2018.

  2. Pascal Lessel; Maximilian Altmeyer; Antonio Krüger

    Users As Game Designers: Analyzing Gamification Concepts in A "Bottom-up" Scenario

    In: Proceedings of the 22nd International Academic Mindtrek Conference. Academic MindTrek Conference (MindTrek-2018), October 10-11, Tampere, Finland, ACM, New York, NY, USA, 2018.

  3. André Antakli; Erik Herrmann; Ingo Zinnikus; Han Du; Klaus Fischer

    Intelligent Distributed Human Motion Simulation in Human-Robot Collaboration Environments

    In: IVA '18: International Conference on Intelligent Virtual Agents. International Conference on Intelligent Virtual Agents (IVA-2018), November 5-8, Sydney, New South Wales, Australia, ISBN 978-1-4503-6013-5/18/11. ACM, 2018.

  4. Assistenten der Berater

    In: DATEV eG (Hrsg.). DATEV Magazin (DATEV), Vol. 01/2018, Pages 8-10, DATEV eG, Nürnberg, 2018.

  5. Oliver Keszöcze; Robert Wille; Rolf Drechsler

    Exact Design of Digital Microfluidic Biochips

    Springer, 2018.

  6. Julian Moreno Schneider; Victor Mireles-Chavez; Artem Revenko

    Lynx Team participation in the EUDatathon 2018

    EU Publications Office, 2018.

  7. Nijat Mehdiyev; Joerg Evermann; Peter Fettke

    A Novel Business Process Prediction Model Using a Deep Learning Method

    In: Springer Fachmedien Wiesbaden (Hrsg.). Business & Information Systems Engineering (BISE), Vol. 5/2018, Pages 1-15, Springer Fachmedien, Wiesbaden, 7/2018.

  8. Saman Zadtootaghaj; Steven Schmidt; Sebastian Möller

    Modeling Gaming QoE: Towards the Impact of Frame Rate and Bit Rate on Cloud Gaming

    In: 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). International Conference on Quality of Multimedia Experience (QoMEX-2018), May 29 - June 1, Cagliari, Italy, Pages 210-215, ISBN 978-1-5386-2605-4, IEEE, 2018.

  9. Saman Zadtootaghaj; Steven Schmidt; Nabajeet Barman; Sebastian Möller; Maria G. Martini

    A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity

    In: 16th Annual Workshop on Network and Systems Support for Games (NetGames). Workshop on Network and Systems Support for Games (NetGames-2018), located at ACM Multimedia Systems Conference (MMSys 2018), June 12-15, Amsterdam, Netherlands, IEEE, 2018.

  10. Steven Schmidt; Saman Zadtootaghaj; Sebastian Möller

    A Comparison of Interactive and Passive Quality Assessment for Gaming Research

    In: 2018 Tenth International Conference on Quality of Multimedia Experience (QoMEX). International Conference on Quality of Multimedia Experience (QoMEX-2018), May 29 - June 1, Cagliari, Italy, Pages 90-95, ISBN 978-1-5386-2605-4, IEEE, 2018.