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Eingebettete Intelligenz

Publikationen

Seite 2 von 5.

  1. Marc Schubhan; Maximilian Altmeyer; Dominic Buchheit; Pascal Lessel

    Investigating User-Created Gamification in an Image Tagging Task

    In: CHI ’20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing …

  2. Towards Predicting Hexad User Types from Smartphone Data

    In: Extended Abstracts of the 2019 Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction …

  3. Maximilian Altmeyer; Pascal Lessel; Linda Muller; Antonio Krüger

    Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems

    In: Proceedings of the 14th International Conference on Persuasive Technology. International Conference on Persuasive Technology (PERSUASIVE-2019), …

  4. Maximilian Altmeyer; Pascal Lessel; Linda Muller; Antonio Krüger

    Gender Differences in the Perception of Gamification Elements for Fitness Systems

    In: Adjunct Proceedings of the 14th International Conference on Persuasive Technology. International Conference on Persuasive Technology …

  5. Maximilian Altmeyer; Kathrin Dernbecher; Vladislav Hnatovskiy; Marc Schubhan; Pascal Lessel; Antonio Krüger

    Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads

    In: CHI Conference on Human Factors in Computing Systems Proceedings. ACM International Conference on Human Factors in Computing Systems (CHI-2019), …

  6. Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Vladislav Hnatovskiy; Marc Schubhan; Antonio Krüger

    Eating Ads With a Monster: Introducing a Gamified Ad Blocker

    In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing …

  7. Vladislav Hnatovskiy; Maximilian Altmeyer; Pascal Lessel; Kathrin Dernbecher; Marc Schubhan; Antonio Krüger

    Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads (Video Showcase)

    In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing …

  8. Pascal Lessel; Maximilian Altmeyer; Matthias Hennemann; Antonio Krüger

    HedgewarsSGC: A Competitive Shared Game Control Setting

    In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing …

  9. Pascal Lessel; Maximilian Altmeyer; Lea Verena Schmeer; Antonio Krüger

    "Enable or Disable Gamification": Analyzing the Impact of Choice in a Gamified Image Tagging Task

    In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems …

  10. Maximilian Altmeyer; Pascal Lessel; Marc Schubhan; Vladislav Hnatovskiy; Antonio Krüger

    Germ Destroyer – A Gamified System to Increase the Hand Washing Duration in Shared Bathrooms

    In: Proceedings of the the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play …

Kontakt

Sekretariat:
Shannon Kittrell, B.A.
Tel.: +49 631 20575 4010

Deutsches Forschungszentrum für
Künstliche Intelligenz GmbH (DFKI)
Forschungsbereich Eingebettete Intelligenz
Trippstadter Str. 122
67663 Kaiserslautern
Deutschland