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Slackliner: Using Whole-body Gestures for Interactive Slackline Training

Florian Daiber; Felix Kosmalla; Christian Murlowski; Antonio Krüger
In: Proceedings of the Symposium on Spatial User Interaction. ACM Symposium on Spatial User Interaction (SUI-2018), 6th, October 13-14, Berlin, Germany, Pages 174-174, SUI '18, ISBN 978-1-4503-5708-1, ACM, 2018.


In this demo, we present Slackliner, an interactive slackline training assistant which features life-size projection, skeleton tracking, and real-time feedback. Like in other sports, proper training leads to a faster increase of skill and lessens the risk of injuries. We chose a set of exercises from slackline literature and implemented an interactive trainer which guides the user through the exercises giving feedback if the exercises were executed correctly. Additionally, a post-analysis provides the trainee with more detailed feedback about her performance. The results from a study comparing the interactive slackline training system to a classic approach using a personal trainer indicate the interactive slackline training system can be used as an enjoyable and effective alternative to classic training methods (see [1] for more details). The contribution of the present demo is to showcase how whole body gestures can be used in interactive sports training systems. The design and implementation of the system informs many potential applications ranging from rehabilitation to fitness gyms and home use.

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