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Publikation

“BoulderPlay”: Exploring AR and Vibrotactile Integration for Novel Bouldering Experiences

Nathalie Overdevest; Ayesha Tariq; Gavin Qian; Ellen Welstead-Cloud; Po-Yao 'Cosmos' Wang; Florian Daiber; Felix Kosmalla; Florian 'Floyd' Mueller; Don Samitha Elvitigala
In: Proceedings of the First Annual Conference on Human-Computer Interaction and Sports. Annual Conference on Human-Computer Interaction and Sports (SportsHCI-2025), New York, NY, USA, SportsHCI '25, ISBN 9798400714283, Association for Computing Machinery, 2025.

Zusammenfassung

Bouldering has become a popular sport, and HCI has been increasingly interested in augmenting bouldering, in particular, through wall projections or using mixed reality. However, further integration of interactive elements in bouldering, like the combination of AR and vibrotactile feedback with bouldering, has yet to be explored. We present BoulderPlay: an interactive experience where the boulderer wears vibrotactile feedback devices on their forearms, and an AR headset, which is used to render 3D plants onto the bouldering wall, placed by a virtual competitor. When a plant is touched, the boulderer feels vibrotactile feedback on their forearm. From a user study with five participants, we learned that BoulderPlay created a novel dynamic climbing experience, with virtual obstacles that blocked holds visually and changed the topology of the wall virtually. Through our work, we aim to inspire designers and researchers to combine AR and vibrotactile feedback to create novel bouldering experiences.

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