Talking NPCs in a Virtual Game World

Tina Klüwer, Peter Adolphs, Feiyu Xu, Hans Uszkoreit, Xiwen Cheng

In: Proceedings of the ACL 2010 System Demonstrations. Annual Meeting of the Association for Computational Linguistics: Human Language Technologies (ACL-HLT-2010) befindet sich 48th July 12-14 Uppsala Sweden System Demonstration Association for Computational Linguistics 7/2010.


This paper describes the KomParse system, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands between non-player characters (NPCs) and users in such an online virtual world, the system realizes a flexible and hybrid approach combining knowledge-intensive domain-specific question answering, task-specific and domain-specific dialog with robust chatbot-like chitchat.


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P10-4007.pdf (pdf, 1 MB )

Deutsches Forschungszentrum für Künstliche Intelligenz
German Research Center for Artificial Intelligence