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Publikationen

Seite 5 von 6.

  1. Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures

    In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2019), May 4-9, Glasgow, United Kingdom, CHI '19, ISBN 978-1-4503-5970-2/19/05, ACM, 2019.

  2. Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality

    In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2019), March 23-27, Osaka, Japan, IEEE, 2019.

  3. Addressing Bystander Exclusion in Shared Spaces During Immersive Virtual Experiences

    In: Proceedings of the 1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces. Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces (SHMD-2019), located at ACM CHI 2019, May 4-9, Glasgow, United Kingdom, Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces, 2019.

  4. Drag:on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift

    In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2019), May 4-9, Glasgow, United Kingdom, Pages 211:1-211:12, CHI '19, ISBN 978-1-4503-5970-2, ACM, 2019.

  5. André Zenner; Sören Klingner; David Liebemann; Akhmajon Makhsadov; Antonio Krüger

    Immersive Process Models

    In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2019), May 4-9, Glasgow, United Kingdom, Pages LBW0128:1-LBW0128:6, CHI EA '19, ISBN 978-1-4503-5971-9, ACM, 2019.

  6. A Projection-Based Interface to Involve Semi-Immersed Users in Substitutional Realities

    In: 2018 IEEE 4th Workshop on Everyday Virtual Reality (WEVR). Workshop on Everyday Virtual Reality (WEVR-2018), 4th, March 18, Reutlingen, Germany, IEEE, 3/2018.

  7. André Zenner; Marco Speicher; Sören Klingner; Donald Degraen; Florian Daiber; Antonio Krüger

    Immersive Notification Framework: Adaptive & Plausible Notifications in Virtual Reality

    In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems. International Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA-2018), April 21-26, Montreal, Canada, Pages LBW609:1-LBW609:6, CHI EA '18, ISBN 978-1-4503-5621-3, ACM, 2018.

  8. Donald Degraen; Marco Speicher; André Zenner; Florian Daiber; Antonio Krüger

    Enriching Touch in Mixed Reality using Personal Fabrication

    In: Proceedings of the ACM CHI Workshop on Reshaping Touch Communication: An Interdisciplinary Research Agenda. Workshop on Reshaping Touch Communication: An Interdisciplinary Research Agenda, April 21-26, Montreal, Canada, Reshaping Touch Communication, 2018.

  9. Shifty: A Weight-Shifting Dynamic Passive Haptic Proxy

    In: IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 23, No. 4, Pages 1285-1294, IEEE Computer Society, 4/2017.

  10. Exploring Rock Climbing in Mixed Reality Environments

    In: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-17), New York, NY, USA, Pages 1787-1793, CHI EA '17, ISBN 978-1-4503-4656-6, ACM, 2017.