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Publikationen

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  1. André Zenner; Akhmajon Makhsadov; Sören Klingner; David Liebemann; Antonio Krüger

    Immersive Process Model Exploration in Virtual Reality

    In: IEEE Transactions on Visualization and Computer Graphics (TVCG), Vol. 26, No. 5, Pages 2104-2114, IEEE, 5/2020.

  2. Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality

    In: 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE Conference on Virtual Reality and 3D User Interfaces (VR-2019), March 23-27, Osaka, Japan, IEEE, 2019.

  3. Addressing Bystander Exclusion in Shared Spaces During Immersive Virtual Experiences

    In: Proceedings of the 1st Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces. Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces (SHMD-2019), located at ACM CHI 2019, May 4-9, Glasgow, United Kingdom, Workshop on Challenges Using Head-Mounted Displays in Shared and Social Spaces, 2019.

  4. Drag:on - A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift

    In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2019), May 4-9, Glasgow, United Kingdom, Pages 211:1-211:12, CHI '19, ISBN 978-1-4503-5970-2, ACM, 2019.

  5. André Zenner; Sören Klingner; David Liebemann; Akhmajon Makhsadov; Antonio Krüger

    Immersive Process Models

    In: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems (CHI-2019), May 4-9, Glasgow, United Kingdom, Pages LBW0128:1-LBW0128:6, CHI EA '19, ISBN 978-1-4503-5971-9, ACM, 2019.

  6. A Projection-Based Interface to Involve Semi-Immersed Users in Substitutional Realities

    In: 2018 IEEE 4th Workshop on Everyday Virtual Reality (WEVR). Workshop on Everyday Virtual Reality (WEVR-2018), 4th, March 18, Reutlingen, Germany, IEEE, 3/2018.