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Publikationen

Seite 1 von 6.

  1. FEDWELL: Life-Long Federated User and Mental Modeling for Health and Well-being

    In: RPEatCAiSE25: Research Projects Exhibition at the International Conference on Advanced Information Systems Engineering, June 16-20, 2025, Vienna, Austria. International Conference on Advanced Information Systems Engineering (CAiSE-2025), 6/2025.

  2. Pascal Lessel; Maximilian Altmeyer; Marc Schubhan; Dennis Gudea; Antonio Krüger

    “Absolute or Relative?” – Exploring the Choice Between Leaderboard Types in an Image Tagging Task

    In: CHI PLAY '22: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2022), November 2-5, Bremen, Germany, Pages 63-69, ISBN 978-1-4503-9211-2, Association for Computing Machinery, New York, NY, USA, 11/2022.

  3. Pascal Lessel; Maximilian Altmeyer; Julian Sahner; Antonio Krüger

    Streamer's Hell - Investigating Audience Influence in Live-Streams Beyond the Game

    In: Proceedings of the ACM on Human-Computer Interaction, Vol. 6, Pages 1-27, Association for Computing Machinery, New York, NY, USA, 10/2022.

  4. Maximilian Altmeyer; Vladislav Hnatovskiy; Katja Rogers; Pascal Lessel; Lennart E. Nacke

    Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task

    In: CHI Conference on Human Factors in Computing Systems Proceedings. ACM International Conference on Human Factors in Computing Systems (CHI-2022), April 30 - May 5, New Orleans, Louisiana, USA, ACM, 5/2022.

  5. Patrick Schuck; Maximilian Altmeyer; Antonio Krüger; Pascal Lessel

    Viewer types in game live streams: questionnaire development and validation

    In: User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI), Vol. 33, Pages 1-51, Springer, 2022.

  6. Maximilian Altmeyer; Berina Zenuni; Hanne Spelt; Thierry Jegen; Pascal Lessel; Antonio Krüger

    Do Hexad User Types Matter? Effects of (Non-) Personalized Gamification on Task Performance and User Experience in an Image Tagging Task

    In: Proceedings of the Annual Symposium on Computer-Human Interaction in Play. ACM SIGCHI Annual Symposium On Computer-Human Interaction in Play (CHI Play-2022), November 2-5, Bremen, Germany, ACM, 2022.

  7. Maximilian Altmeyer; Pascal Lessel; Subhashini Jantwal; Linda Muller; Florian Daiber; Antonio Krüger

    Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types

    In: User Modeling and User-Adapted Interaction: The Journal of Personalization Research (UMUAI), Vol. 31, Pages 0-38, Springer, 1/2021.

  8. Maximilian Altmeyer; Pascal Lessel; Atiq Ur Rehman Waqar; Antonio Krüger

    Design Guidelines to Increase the Persuasiveness of Achievement Goals for Physical Activity

    In: Proceedings of the 5th International GamiFIN Conference. International GamiFIN Conference (GamiFIN-2021), April 7-10, Levi, Finland, CEUR-WS, 2021.

  9. A Long-Term Investigation on the Effects of (Personalized) Gamification on Course Participation in a Gym

    In: Proceedings of the 5th International GamiFIN Conference. International GamiFIN Conference (GamiFIN-2021), April 7-10, Levi, Finland, CEUR-WS, 2021.

  10. Sarah Faltaous; Maximilian Altmeyer; Felix Kosmalla; Pascal Lessel; Florian Daiber; Stefan Schneegass

    Understanding User Requirements for Self-Created IoT HealthAssistant Systems

    In: International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). International Conference on Mobile and Ubiquitous Multimedia (MUM-2021), ACM, 2021.