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Publikationen

Zeige Ergebnisse 21 bis 30 von 795
  1. Yongzhi Su; Mahdi Saleh; Torben Fetzer; Jason Raphael Rambach; Nassir Navab; Benjamin Busam; Didier Stricker; Federico Tombari

    ZebraPose: Coarse to Fine Surface Encoding for 6DoF Object Pose Estimation

    In: IEEE/CVF. International Conference on Computer Vision and Pattern Recognition (CVPR-2022), June 19-24, New Orleans, Louisiana, USA, IEEE/CVF, …

  2. Alexandra Reith; Marco Rieckmann; Stefan Alexander Christ; Joachim Hertzberg; Hendrik Meemken; Christian Post; Sabrina Elsholz; Imke Traulsen; Justus von Geibler; Sarah Reddig; Gero Corzilius; Barbara Grabkowsky

    Schweinisch gut?! BNE per Serious Game - Co-kreative Entwicklung des digitalen Lernspiels

    In: Verlag Barbara Budrich (Hrsg.). Erziehungswissenschaft. DGfE-Kongress (DGfE-2022), 28. DGfE-Kongress: ENT | GRENZ | UNGEN, March 14-16, Bremen, …

  3. Marina Boccardi; Michael W. Lutz; Wendy Weidner; Bengt Winblad; Ron Handels; Michael Gold; Alice Grazia; Mike Martin; Rachel Nosheny; Julie M. Robillard; Jan Alexandersson; Jochen René Thyrian; Paola Barbarino; Ara S. Khachaturian; Stefan Teipel

    Clinical research in dementia: A perspective on implementing innovation

    In: Zaven S. Khachaturian (Hrsg.). Alzheimer's & Dementia: The Journal of the Alzheimer's Association, Vol. 18, No. 4, Pages 1-16, Wiley, 3/2022.

  4. Maximilian Altmeyer; Vladislav Hnatovskiy; Katja Rogers; Pascal Lessel; Lennart E. Nacke

    Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task

    In: CHI Conference on Human Factors in Computing Systems Proceedings. ACM International Conference on Human Factors in Computing Systems (CHI-2022), …

  5. Ana Cláudia Guimarães Santos; Wilk Oliveira; Maximilian Altmeyer; Juho Hamari; Seiji Isotani

    Psychometric investigation of the gamification Hexad user types scale in Brazilian Portuguese

    In: Nature Scientific Reports (Sci Rep), Vol. 12, No. 4920, Pages 1-11, Springer Nature, 2022.

  6. Katja Rogers; Sukran Karaosmanoglu; Maximilian Altmeyer; Ally Suarez; Lennart E. Nacke

    Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games

    In: CHI Conference on Human Factors in Computing Systems Proceedings. ACM International Conference on Human Factors in Computing Systems (CHI-2022), …

  7. Roland Sonsalla; Steffen Planthaber; Raúl Domínguez; Alexander Dettmann; Florian Cordes; Benjamin Hülsen; Christopher Schulz; Patrick Schöberl; Sebastian Kasperski; Henning Wiedemann; Frank Kirchner

    Towards a Semi-Autonomous Robotic Exploration of a Lunar Skylight Cavity

    In: Proceedings of the IEEE Aerospace Conference. IEEE Aerospace Conference, March 5-12, Big Sky, Montana, USA, IEEE, 3/2022.

  8. Martin Feick; Kora Regitz; Anthony Tang; Antonio Krüger

    Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass

    In: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems. ACM International Conference on Human Factors in Computing Systems …

  9. Das Bremen Ambient Assisted Living Lab und darüber hinaus – Intelligente Umgebungen, Smarte Services und Künstliche Intelligenz in der Medizin für den Menschen

    In: Mario A. Pfannstiel. Künstliche Intelligenz im Gesundheitswesen. Chapter 40, Pages 335-350, Springer Fachmedien Wiesbaden, 3/2022.